Input Variables

The script has access to following variables:
  • in_Paused – 0 working, 1 paused
  • in_SystemTime – current system time in milliseconds
  • in_SystemTimeDiff – difference between this and previous script call in milliseconds
  • in_SystemTimeDiff_us – difference between this and previous script call in nanoseconds
  • in_InputFlags – input flags from plug-in
  • in_MaxSpeed – maximum speed from profile
  • in_DoF – DoF for the connected motion platform
  • in_RevLimiterOutput – 0 disabled, 1 on the motion platform, 2 on tactile transducer

Output Variables

The script can set following output variables:
  • out_Paused – by default copy of in_Paused, can be overwrite
  • out_Parking – 0 no parking, 1 park to center, 2 park normal, 3 park for transport
  • out_ControlMode – 0 indirect, 1 direct, 2 inverse kinematics matrix, 3 inverse kinematics vector
  • out_Trigger1…out_Trigger8 – only for specific applications
  • out_Dbg1…out_Dbg8 – values to be disabled in Show debug graphs
When indirect mode is used (out_ControlMode = 0):
  • out_LeftRightRotation – top frame position in logical units, signed 16-bit
  • out_RearFrontRotation – top frame position in logical units, signed 16-bit
  • out_DownUpMovement – top frame position in logical units, signed 16-bit
  • out_HorizontalLeftRightRotation – top frame position in logical units, signed 16-bit
  • out_LeftRightMovement – top frame position in logical units, signed 16-bit
  • out_RearFrontMovement – top frame position in logical units, signed 16-bit
  • out_LeftRightRotation_Speed – maximum allowable speed in logical units, unsigned 16-bit
  • out_RearFrontRotation_Speed – maximum allowable speed in logical units, unsigned 16-bit
  • out_DownUpMovement_Speed – maximum allowable speed in logical units, unsigned 16-bit
  • out_HorizontalLeftRightRotation_Speed – maximum allowable speed in logical units, unsigned 16-bit
  • out_LeftRightMovement_Speed – maximum allowable speed in logical units, unsigned 16-bit
  • out_RearFrontMovement_Speed – maximum allowable speed in logical units, unsigned 16-bit
When direct mode is used (out_ControlMode = 1):
  • out_Position1out_Position6 – position of each actuator in logical units, signed 16-bit
  • out_MaxSpeed1out_MaxSpeed6 – maximum allowable speed of each actuator in logical units, unsigned 16-bit
  • out_Ramp1out_Ramp6 – ramp for each actuator
When inverse kinematics vector mode is used (out_ControlMode = 3):
  • out_Roll_rad – top frame position in real world units (radians)
  • out_Pitch_rad – top frame position in real world units (radians)
  • out_Yaw_rad – top frame position in real world units (radians)
  • out_Heave_mm – top frame position in real world units (mm)
  • out_Surge_mm – top frame position in real world units (mm)
  • out_Sway_mm – top frame position in real world units (mm)
  • out_MaxSpeed – by default copy on in_MaxSpeed, the script can ovewrite the speed
  • out_BestMatchStrategy – if “true” is specified, then out of the range positions are interpolated back to in range; if “false” is specified, then no interpolation is performed

Standard Javascript functions

List of available standard Javascript functions can be found here.

Predefined functions in scripts

Following predefined functions are also available in scripts:
// It returns b clamped to the inclusive range of a and c.
function MoSy_Bound(a, b, c);
 
// It returns true if b is in [a, c]
function MoSy_IsWithin(a, b, c);
 
// It returns 1 if a is greater or equal 0 or -1 otherwise
function MoSy_Sign(a);
 
// It cuts signal if it does not exceed specified minimum value
// value:          source signal
// valueThreshold: required level of signal
// return:         if value is greater than threshold then (value – threshold) else (0)
// example:        rollSignal = MoSy_CutBump(rollSignal, 1000);
function MoSy_CutBump(value, valueThreshold);
 
// It applies simple and fast low pass filter.
// filteredValue: value accumulator from previous calls
// currentValue:  value received from the SIM
// maxValue:      bounds for output value (-maxValue, return, maxValue)
// lowPassFactor: bigger value means slower output value changes
// return:        new filtered value
// example:       filteredRoll = MoSy_LowPass(filteredRoll, rollFromTheSim, 32000, 10);
function MoSy_LowPass(filteredValue, currentValue, maxValue, lowPassFactor);
 
// It applies simple and fast low pass filter. In comparision to MoSy_LowPass, it does not perform value clamping.
// filteredValue: value accumulator from previous calls
// currentValue:  value received from the SIM
// lowPassFactor: bigger value means slower output value changes
// return:        new filtered value
// example:       filteredRoll = MoSy_LowPass(filteredRoll, rollFromTheSim, 10);
 
function MoSy_LowPass2(filteredValue, currentValue, lowPassFactor);
 
// It extracts bump value signal from source signal. It can be used to redirect bump to different output or filter them separately. 
// This function calls MoSy_CutBumpinternally.
// avgValue:     average signal, e.g. result of low pass filtering
// currentValue: value received from the SIM
// factor:       bump gain
// threshold:    required level of signal
// maxValue:     bounds for output value (-maxValue, return, maxValue)
// return:       extracted and filtered bump singal
// example:      rollBumps = MoSy_Bump(avgRoll, rollFromTheSim, 20, 1000, 32000);
function MoSy_Bump(avgValue, currentValue, factor, threshold, maxValue);
 
// It returns true if interval between this and previous motion script call is valid (500us to 500ms)
function MoSy_IsSystemTimeDiffValid();
 
// It returns rotated 2D vector [new_x, new_y];
function MoSy_Rotate_Vector(x, y, angle_rad, centerX, centerY);
 
// It is advanced telemetry processor that applies low pass filters and bumps extracing on telemetry signal received from the SIM. 
// Beside input parameters it uses static global configuration parameters and quick tunes values for preferences adjustments.
// rollValue:  roll signal from the SIM
// pitchValue: pitch signal from the SIM
// heaveValue: heavesignal from the SIM
// yawValue:   yaw signal from the SIM
// surgeValue: surge signal from the SIM
// swayValue:  sway signal from the SIM
// return:     none
// 
// It requires global static configuration parameters (explained in section Signal filtering for racing games):
// - rollLowPassFactor,  rollHighPassFactor,  rollOutputFactor,  rollHighOutputFactor,  rollMax, rollHighPassFilterCutOff,  rollBumpMin
// - pitchLowPassFactor, pitchHighPassFactor, pitchOutputFactor, pitchHighOutputFactor, pitchMax, pitchHighPassFilterCutOff, pitchBumpMin
// - heaveLowPassFactor, heaveHighPassFactor, heaveOutputFactor, heaveHighOutputFactor, heaveMax, heaveHighPassFilterCutOff, heaveBumpMin
// - yawLowPassFactor,   yawHighPassFactor,   yawOutputFactor,   yawHighOutputFactor,   yawMax,   yawHighPassFilterCutOff,   yawBumpMin
// - surgeLowPassFactor, surgeHighPassFactor, surgeOutputFactor, surgeHighOutputFactor, surgeMax, surgeHighPassFilterCutOff, surgeBumpMin
// - swayLowPassFactor,  swayHighPassFactor,  swayOutputFactor,  swayHighOutputFactor,  swayMax,  swayHighPassFilterCutOff,  swayBumpMin
//
// It requires quick tunes parameters defined in profiles.ini (if user is allowed to adjust them) or defined as global variables (if user is not allowed to adjust them):
// - Overall Intensity         (as quick tune in profiles.ini) or tune_Overall_Intensity         (global variable)
// - Bumps Intensity           (as quick tune in profiles.ini) or tune_Bumps_Intensity           (global variable)
// - Body Roll Gain            (as quick tune in profiles.ini) or tune_Body_Roll_Gain            (global variable)
// - Body Pitch Gain           (as quick tune in profiles.ini) or tune_Body_Pitch_Gain           (global variable)
// - Vertical G Force_Gain     (as quick tune in profiles.ini) or tune_Vertical_G_Force_Gain     (global variable)
// - Turning Rate Gain         (as quick tune in profiles.ini) or tune_Turning_Rate_Gain         (global variable)
// - Longitudinal G-Force Gain (as quick tune in profiles.ini) or tune_Longitudinal_G_Force_Gain (global variable)
// - Lateral G-Force Gain      (as quick tune in profiles.ini) or tune_Lateral_G_Force_Gain      (global variable)
function MoSy_DefaultProcessor(rollValue, pitchValue, heaveValue, yawValue, surgeValue, swayValue); 
 
// It is advanced telemetry processor that applies low pass filters and bumps extracting on telemetry signal received from the SIM. 
// Beside input parameters it uses static global configuration parameters and quick tunes values for preferences adjustments.
//
// In contrast to MoSy_DefaultProcessor it allows to specify two signal sources for roll and pitch. It means that it is possible to 
// e.g. roll the top frame as combination of vehicle roll and lateral acceleration in specified proportions.
//
//  rollValue:     roll signal from the SIM
//  pitchValue:    pitch signal from the SIM
//  heaveValue:    heave signal from the SIM
//  yawValue:      yaw signal from the SIM
//  surgeRotValue: surge signal from the SIM for top frame rotation (pitch)
//  surgeMovValue: surge signal from the SIM for top frame movement (surge)
//  swayRotValue:  sway signal from the SIM for top frame rotation (roll)
//  swayMovValue:  sway signal from the SIM for top frame movement (sway)
//  return:        none
//  
// Required global static configuration parameters (explained in section Signal filtering for racing games):
// - rollLowPassFactor,     rollHighPassFactor,     rollOutputFactor,     rollHighOutputFactor,     rollMax,     rollHighPassFilterCutOff, rollBumpMin
// - pitchLowPassFactor,    pitchHighPassFactor,    pitchOutputFactor,    pitchHighOutputFactor,    pitchMax,    pitchHighPassFilterCutOff, pitchBumpMin
// - heaveLowPassFactor,    heaveHighPassFactor,    heaveOutputFactor,    heaveHighOutputFactor,    heaveMax,    heaveHighPassFilterCutOff, heaveBumpMin
// - yawLowPassFactor,      yawHighPassFactor,      yawOutputFactor,      yawHighOutputFactor,      yawMax,      yawHighPassFilterCutOff, yawBumpMin
// - surgeRotLowPassFactor, surgeRotHighPassFactor, surgeRotOutputFactor, surgeRotHighOutputFactor, surgeRotMax, surgeRotHighPassFilterCutOff, surgeRotBumpMin
// - surgeMovLowPassFactor, surgeMovHighPassFactor, surgeMovOutputFactor, surgeMovHighOutputFactor, surgeMovMax, surgeMovHighPassFilterCutOff, surgeMovBumpMin
// - swayRotLowPassFactor,  swayRotHighPassFactor,  swayRotOutputFactor,  swayRotHighOutputFactor,  swayRotMax,  swayRotHighPassFilterCutOff, swayRotBumpMin
// - swayMovLowPassFactor,  swayMovHighPassFactor,  swayMovOutputFactor,  swayMovHighOutputFactor,  swayMovMax,  swayMovHighPassFilterCutOff, swayMovBumpMin
//
// It requires quick tunes parameters defined in profiles.ini (if user is allowed to adjust them) or defined as global variables (if user is not allowed to adjust them):
// - Overall Intensity         (as quick tune in profiles.ini) or tune_Overall_Intensity         (global variable)
// - Bumps Intensity           (as quick tune in profiles.ini) or tune_Bumps_Intensity           (global variable)
// - Body Roll Gain            (as quick tune in profiles.ini) or tune_Body_Roll_Gain            (global variable)
// - Body Pitch Gain           (as quick tune in profiles.ini) or tune_Body_Pitch_Gain           (global variable)
// - Vertical G Force_Gain     (as quick tune in profiles.ini) or tune_Vertical_G_Force_Gain     (global variable)
// - Turning Rate Gain         (as quick tune in profiles.ini) or tune_Turning_Rate_Gain         (global variable)
// - Longitudinal G-Force Gain (as quick tune in profiles.ini) or tune_Longitudinal_G_Force_Gain (global variable)
// - Lateral G-Force Gain      (as quick tune in profiles.ini) or tune_Lateral_G_Force_Gain      (global variable)
function MoSy_DefaultProcessor2(rollValue, pitchValue, heaveValue, yawValue, surgeRotValue, surgeMovValue, swayRotValue, swayMovValue);
 
// It is advanced telemetry processor that applies low pass filters and bumps extracting on telemetry signal received from the SIM. 
//
// It uses inverse kinematics engine inside and the result (required top table positions) is in real world units, not abstract logical units.
// It means that if e.g. required roll is 10 deg, then all motion platforms (e.g. PS-3TM-350 and PS-6TM-1500) will try to perform roll 10 deg.
// In comparsion MoSy_DefaultProcessor2 specifies roll in logical units (percent of available maxium roll), so there result will be differet
// for PS-3TM-350 and PS-6TM-1500.
// 
// In contrast to MoSy_DefaultProcessor it allows to specify two signal sources for roll and pitch. It means that it is possible to 
// e.g. roll the top frame as combination of vehicle roll and lateral acceleration in specified proportions.
//  rollValue:     roll signal from the SIM
//  pitchValue:    pitch signal from the SIM
//  heaveValue:    heave signal from the SIM
//  yawValue:      yaw signal from the SIM
//  surgeRotValue: surge signal from the SIM for top frame rotation (pitch)
//  surgeMovValue: surge signal from the SIM for top frame movement (surge)
//  swayRotValue:  sway signal from the SIM for top frame rotation (roll)
//  swayMovValue:  sway signal from the SIM for top frame movement (sway)
//  return:        none
//  
// Required global static configuration parameters (explained in section Signal filtering for racing games):
// - rollLowPassFactor,     rollHighPassFactor,     rollOutputFactor,     rollHighOutputFactor,     rollMax,     rollHighPassFilterCutOff, rollBumpMin
// - pitchLowPassFactor,    pitchHighPassFactor,    pitchOutputFactor,    pitchHighOutputFactor,    pitchMax,    pitchHighPassFilterCutOff, pitchBumpMin
// - heaveLowPassFactor,    heaveHighPassFactor,    heaveOutputFactor,    heaveHighOutputFactor,    heaveMax,    heaveHighPassFilterCutOff, heaveBumpMin
// - yawLowPassFactor,      yawHighPassFactor,      yawOutputFactor,      yawHighOutputFactor,      yawMax,      yawHighPassFilterCutOff, yawBumpMin
// - surgeRotLowPassFactor, surgeRotHighPassFactor, surgeRotOutputFactor, surgeRotHighOutputFactor, surgeRotMax, surgeRotHighPassFilterCutOff, surgeRotBumpMin
// - surgeMovLowPassFactor, surgeMovHighPassFactor, surgeMovOutputFactor, surgeMovHighOutputFactor, surgeMovMax, surgeMovHighPassFilterCutOff, surgeMovBumpMin
// - swayRotLowPassFactor,  swayRotHighPassFactor,  swayRotOutputFactor,  swayRotHighOutputFactor,  swayRotMax,  swayRotHighPassFilterCutOff, swayRotBumpMin
// - swayMovLowPassFactor,  swayMovHighPassFactor,  swayMovOutputFactor,  swayMovHighOutputFactor,  swayMovMax,  swayMovHighPassFilterCutOff, swayMovBumpMin
//
// It requires quick tunes parameters defined in profiles.ini (if user is allowed to adjust them) or defined as global variables (if user is not allowed to adjust them):
// - Overall Intensity         (as quick tune in profiles.ini) or tune_Overall_Intensity         (global variable)
// - Bumps Intensity           (as quick tune in profiles.ini) or tune_Bumps_Intensity           (global variable)
// - Body Roll Gain            (as quick tune in profiles.ini) or tune_Body_Roll_Gain            (global variable)
// - Body Pitch Gain           (as quick tune in profiles.ini) or tune_Body_Pitch_Gain           (global variable)
// - Vertical G Force_Gain     (as quick tune in profiles.ini) or tune_Vertical_G_Force_Gain     (global variable)
// - Turning Rate Gain         (as quick tune in profiles.ini) or tune_Turning_Rate_Gain         (global variable)
// - Longitudinal G-Force Gain (as quick tune in profiles.ini) or tune_Longitudinal_G_Force_Gain (global variable)
// - Lateral G-Force Gain      (as quick tune in profiles.ini) or tune_Lateral_G_Force_Gain      (global variable)
function MoSy_DefaultProcessorIK2(rollValue, pitchValue, yawValue, heaveRotValue, heaveMovValue, surgeRotValue, surgeMovValue, swayRotValue, swayMovValue);
 
// This object calulates average value from N last samples.
//
// var surgeFilter = new MoSy_AverageCalculator(count);
// function process() {
//   ...
//   var avgValue = surgeFilter.Update(new_sample);
//   ...
// }
//
// count: number of samples to keep
// Update: call this method to append new sample and get current average value
function MoSy_AverageCalculator(count);
	this.Update = function(value);
 
// It returns increased or reduced value, depending on value sign and tune_Weight_Transfer_Bias
function MoSy_ApplyWeightTransferBias(value);
 
// It returns angle between -PI/2 and PI/2
function MoSy_MotionFriendlyPRY_rad(x);
 
// It returns angle between -90 and 90
function MoSy_MotionFriendlyPRY_deg(x);
 
// It returns current roll (rad) or stored roll if pitch is close 90 deg (+-tune_Pitch_Threshold_For_Roll_Freeze)
function MoSy_RollFeeze_rad(roll, pitch);
 
// It returns current roll (deg) or stored roll if pitch is close 90 deg (+-tune_Pitch_Threshold_For_Roll_Freeze)
function MoSy_RollFeeze_deg(roll, pitch);
 
// It returns true if this is parking case, otherwise false
function MoSy_FSMI_HandleParking(inputFlags);
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